Card Sorting
☻Qualitative Method:
Explore how players feel and behave through interviews, observations, and open-ended feedback.
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Best Stage: Early Concept → Information Architecture
Primary Goal:Understanding how players naturally group and label information (menus, inventory, settings, skill trees)
Effort: Moderate
Overview
Card sorting is a method used to understand how players naturally categorize and label information. Participants are given a set of "cards" (which can be physical or digital), each representing a concept such as abilities, items, menu options, or quests, and are asked to group them in a way that makes sense to them.
How It Applies to Game Research
In games, card sorting is often used to:
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Design intuitive menus or inventories
(e.g., how players expect weapons, gear, or spells to be grouped)
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Organize skill trees or progression systems
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Label categories in game UI
(e.g., naming tabs or navigation buttons)
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Test new onboarding or tutorial flows
(e.g., which actions players expect to take first)
Types of Card Sorting
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Open sort – Players create their own categories and names.
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Closed sort – Players sort cards into pre-defined categories.
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Hybrid sort – Mix of open and closed methods.