top of page

Card Sorting

☻Qualitative Method:
Explore how players feel and behave through interviews, observations, and open-ended feedback.

​

Best Stage: Early Concept → Information Architecture

Primary Goal:Understanding how players naturally group and label information (menus, inventory, settings, skill trees)

Effort: Moderate

Overview

Card sorting is a method used to understand how players naturally categorize and label information. Participants are given a set of "cards" (which can be physical or digital), each representing a concept such as abilities, items, menu options, or quests, and are asked to group them in a way that makes sense to them.

How It Applies to Game Research

In games, card sorting is often used to:

  • Design intuitive menus or inventories

    (e.g., how players expect weapons, gear, or spells to be grouped)

  • Organize skill trees or progression systems

  • Label categories in game UI

    (e.g., naming tabs or navigation buttons)

  • Test new onboarding or tutorial flows

    (e.g., which actions players expect to take first)

Types of Card Sorting

  • Open sort – Players create their own categories and names.

  • Closed sort – Players sort cards into pre-defined categories.

  • Hybrid sort – Mix of open and closed methods.

bottom of page