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Cognitive Walkthrough

☻Qualitative Method:
Explore how players feel and behave through interviews, observations, and open-ended feedback. (with optional quantitative metrics)

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Best Stage: Early Prototype → Pre-Alpha

Primary Goal: Evaluating learnability and first-time user experience, especially onboarding and tutorials

Effort: Moderate

Overview

A Cognitive Walkthrough is a usability evaluation method where researchers or designers step through the game’s interface or core loop as if they were a first-time player, asking at each step:
 

“Will the player understand what to do, why it matters, and how to do it?”
 

Unlike playtesting with users, this method simulates a new player’s thought process to spot friction points in onboarding, tutorials, navigation, and goal clarity.

 

Cognitive walkthroughs are especially useful for:

  • First Time User Experience (FTUE)

  • Tutorial or onboarding sequences

  • In-game menus or complex systems (e.g., crafting, skill trees)

  • Puzzle or progression clarity

More Resources:

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