top of page

First Time User Experience

☻Qualitative Method:
Explore how players feel and behave through interviews, observations, and open-ended feedback. (with optional quantitative metrics)

​

Best Stage: Early development → Soft launch

Primary Goal: Ensure new users understand what to do and want to continue

Effort: Low–Medium

Overview

First Time User Experience (FTUE) refers to what a player sees, feels, and learns during their very first session with a game. It’s a critical window where players decide whether to keep playing or drop off, often within minutes.
 

If you're conducting FTUE research, you're essentially asking:

“Does the first 10 minutes of our game teach, excite, and retain the player?”
 

In game user research, FTUE focuses on evaluating:

  • Onboarding and tutorials — Are instructions clear? Are players learning core mechanics effectively?

  • Clarity of goals — Do players understand what to do and why?

  • Emotional response — Is the experience engaging, confusing, or frustrating?

  • Early retention risk — What causes players to quit early, and how can we fix it?
     

A strong FTUE builds player confidence and curiosity. Research methods like think-aloud testing, first-session observation, and D1 retention metrics are often used to identify friction points and improve early engagement.

More Resources:

bottom of page